![]() ![]() Here is where the confusion happens, as it's implied they are a constant and in one of my tries I rushed the main quest only and failed. This level/map IS imbalanced and more closer to Insane than Normal difficulty because there's just too many things happening and with some confusion on top (which would be fun in other circumstances).ġ) the movement of armies is hard to do in what feels a mostly constricted map (like the main base, Kul Tiras camp, troll villages) Ģ) resist for 25min mission would be fine on normal by itself ģa) multiple fronts to defend, which given the number & intensity of waves + earthquakes, puts us in Hard difficulty ģb) Hint clearly says that taking the Glyphs of Fortification reduces the damage of the earthquakes and after taking one, it's said they stack, not completely stop them. Just played RRF Prologue 5 and I have to say that's one insane difficulty spike, you monster Maybe I'm just bad but since InsaneMonster said some people reported AI breaking with QM, thought I should also post this. ![]() While I thought there might be a lore wise explanation for the toughness of the Kul Tirans, the AI kept spamming troops to the point I lost my army with catapults and had to do the same and spam it's base. It felt like my army didn't do enough damage and died faster than the Kul Tirans with lvl 1 upgrades while I had lvl 2, like a Melee handicap was on 70-80% (I didn't touch it). I found the AI a little annoying to defeat on normal. It's a shadow line almost as long as the hut and stretching to the camp fire which flickers 2 times (tried to catch on an SS but it's too fast). Have noticed another Quenching Mod 1.8 visual glitch at the big troll hut in the first village the Kul Tirans attack (where my mouse is in the SS). However the FPS improved in both the Prelude and rest of the cutscenes, running on average better with an increased minimum FPS to 25 and up to maximum gameplay FPS (though it hovered mostly around 50-60). Have finished Prologue 3 and found no problems other than the somewhat constant ~30 FPS hit. ![]()
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